![]() ![]() Act 2 might merc, clay golem, and gag decrepify on act bosses. In short, Blizzard Approved Tried and True Only Correct Way For Viable Necromancer Build. ![]() And a clay golem to slow the enemy instead of my beloved fire golem that enabled enemies to suicide themselves faster on the once-useful thorns aura of the edge bow. He can be viable by using an act 2 might merc. But how can my summoning necro be viable now that the power has been stripped from the thorns aura in my plucky mercs edge bow? Oh. My summoning necro was fun to play and I also felt quite stylish and unusual with my act 1 rogue merc and faithful fire golem in tow. 4 second duration?! wtf? Do y’all even know why summoning necros like poison mages? Hint: it’s not the poison “damage” lol.) This is what happens when people that don’t actually play d2r or know how it works decide to fix it. (I’m going to make a nod to the huge nerf in poison mages too. TLDR: Flat damage isn’t going to cut in for Thorns or Multiplayer unless thorns scales with PlayersXĭon’t like the thorns nerf at all. Going from memory Emilio had damage of about 358 (IIRC, please correct) at lvl 85/lvl 15 thorns.ģ58 damage done is 8% of the monsters life in P1 3% in P4 and 1.8% in P8.Īpply Amp damage that’s 16.5% in P1 6.6% in P4 and 3.6% in P8. The Percentage damage reflection is what makes this skill vialbe for multi player, a flat damage will never hold up to a Players 4 or Players 8 game. This means a lvl 30ish thorns would need to do at least 2K damage. To be a useful skill it needs to do at least 15% of the monsters health per attack, getting up to 20-50% at very high levels. ![]() New thorns is a downgrade it does less damage overall than the old one. It also means your not using a skill that helps your actual damage kill things in 1-2 hits. The ‘high’ damage vs melee was a trade off because it does nothing to ranged or spell casters. At this level it was worth investing in as it could equal out to direct damage kill speed. It was the go to for summoners as your skellies sucked and reflecting the damage was a better idea than thinking they could do damage. It would regularly kill monsters in a few hits. Putting it in some ‘history’ in 1.09 Thorns would generally do 20-50% of the monsters life in damage. ![]()
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